conquer mmo

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Yundun cocos mobile game mmo source code parsing, cocosmmo

Yundun cocos mobile game mmo source code parsing, cocosmmo Engine: cocos2.x Code: c ++ hybrid lua Game type: mmo Project Structure: Game: where the game starts Gamelogic: Related to sdk access, logon payment statistics, etc. LibFramework: Main c ++ libraries related to this game Uicontrol: Zpack: an open-source packaging file Tool Bytes ------------------------------------------------------------

In-depth Node.js game Server development: MMO RPG development based on Pomelo

In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts. In this paper, the game server architecture, jus

The secret to a perfect MMO

shortened. In order to keep the game running for a long time, we should focus on developing the ultimate content of the game in the early development. For example, in the early years of development, "ancient times" began to develop building, naval warfare, urban warfare and other ultimate content. The ultimate content is the most important core of the game, and it is the important factor that determines the length of game life. --The above excerpt from: Song in Beijing: The secret to find

MMO Multiplayer Real-time synchronization problem

In the 2.5D MMO game, characters are rendered in 3D, 2D maps are displayed by 2D, so there are three coordinate systems on the client side:a) 3D coordinate system: all roles and light effects that require 3D rendering are positioned in the coordinate system.b) 2D coordinate system: used to locate and draw fixed 2D map elements, such as turf, road, etc.c) grid coordinate system in 3D coordinates: used to achieve mask, auto pathfinding and some coordina

about how Unity makes MMO

Yesterday to see the next unity of Chengdu Openday, still have a lot of harvest, I have never been interested in such activities, but it seems to be more in the future to participate in a similar activity long insight.The company intends to develop the 3d MMO hand tour, yesterday fun 123 happened to share their approximate process of making 3d MMO optimization, of course, only the model and shader optimizat

MMO Visible Lattice algorithm

Look at the notes, it's clear.Using system;using system.collections.generic;using system.diagnostics;using system.linq;using System.Text;using System.threading.tasks;namespace zonetest{public class zone{public int mid;public float width;public float Height; Public list  MMO Visible Lattice algorithm

Quickly build the MMO Server framework (5) Things About Timer

Timer management is often an optimization hotspot in systems such as MMO servers that need to process a large number of transactions.The simplest round-robin timer implementation is as follows (psudo code ):Class player The only benefit of this design is the simplicity of programming.Disadvantages:When a large number of timers need to be detected increase, the overall performance will seriously decline. Even if you manually add a method that filters o

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo This project is used as a client demo of the kbengine server engine to write and update the kbengine plug-in Library (https://github.com/kbengine/kbengine_unity3d_plugins): * use the git command line and go to the kbengine_unity3d_warring directory for execution: git submodule update -- init * or use TortoiseGit (Select menu): Tortoi

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causing no one in the game A good number of games,

Kbengine MMO Source code (full server source + Resources + Full client source)

click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressfram

Kbengine MMO Source code (full server source + Resources + Full client source)

folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressframe.png -index.html -unity3d.unity3d (Files generated at Unity3d compile time) -unity3d.html (Files generated at Unity3d compile time) 1. Start Kbengine Server http://www.kbengine.org/docs/installation.html2. browser access to localhost if not clear please download compile packaged demo, and follow the folder structure to place and see the archive tutoria

Online Game Demo Development Example: Multiplayer RPG (MMO RPG) Demo Development Record (9th article)

Version11 Main content: Viewport, map scrolling, debugging information output Owning part: Client Code address Https://github.com/changjixiong/MMO-RPGGame, how to get the code, refer to how to check out the different versions of code from GitHub with SVN e-mail address: changjixiong@gmail.com This series directory This update, the main increase in the viewport, so that the characters walking, the map will scroll The so-called viewport, is th

"Original test" MongoDB Tens Insert data test (MMO online gaming application)

more than 3 million is a little more time-consuming.While the test is open to read data at the same time in a test phase, which reads the data simultaneously and writes the data, it is not found that this results in a sharp decrease in performance and a slight slowdown.Iv. Related SolutionsLater, asynchronously, I used a thread pool to synchronously perform all the insertions and reads, and found that it was significantly more efficient and did not degrade because of the performance of MongoDB

Spring: conquer databases (1), and spring conquer Databases

Spring: conquer databases (1), and spring conquer Databases Strictly speaking, here we conquer relational databases. I will take MongoDB as an example to provide non-relational database solutions. Get connection, operation, close, and zookeeper exceptions... yes, you have enough. When you use JDBC only, 80% of the code you write when accessing the database is rep

The largest element in the collection of divide and conquer actions, and the collection of divide and conquer actions

The largest element in the collection of divide and conquer actions, and the collection of divide and conquer actions Question: Enter n and then enter n integers. Use the divide and conquer method to calculate the largest element in the n number; Train of Thought: divide the number of columns into two halves, recursively go down, stop when there is only one num

Divide-and-conquer Overview of divide and conquer algorithm

The design process is divided into three stagesDivide: The whole problem is divided into multiple sub-problems T (n) =d (n)Conquer: Solving each sub-problem (recursive invocation of a positive design algorithm) T (n) =at (n/b)Combine: The solution of merging sub-problems, forming the solution of the original problem T (n) =c (n)Note: Divide the problem of size n into a sub-problem, and the size of each problem is n/b. (b may not be equal to a!) )Time

Css conquer Selectors 1, Css conquer Selectors

Css conquer Selectors 1, Css conquer SelectorsSelectors) --------------- Refer to css learning in MDN. First, there are many css selectors, but in general there are two types: Tag selector ~ Single tag The name of a single tag. You can use this tag for style operations. For example, you can operate the values in the You can use its tag in a css file to style the attributes in the tag, for example, chang

Divide and conquer algorithms to learn divide and conquer

Divide governance: The idea of the divide and conquer algorithm is to solve some specific types of problems if the problem scale is small. If the problem scale is large, then, the problem is first decomposed into sub-problems with the same size but with the same size until the scale is small enough, solve these problems recursively. If the original problem can be divided into k sub-problems, 1 Sub-governance: 1. The complexity of the problem decreases

Divide and conquer law and merge sort, divide and conquer law merge sort

Divide and conquer law and merge sort, divide and conquer law merge sort This article references introduction to algorithms.Rule separation policy To solve a given problem, an algorithm needs to recursively call itself once or multiple times to solve the relevant subproblems. This algorithm usually uses a divide policy. The sub-governance mode has three steps on each layer recursion: > Decomposition: breaki

Big integer multiplication (divide and conquer) and integer multiplication divide and conquer

Big integer multiplication (divide and conquer) and integer multiplication divide and conquer Question: enter two big integers, use an array to save each digit, and use the divide and conquer method for calculation; Train of Thought: input x y, X high to save with array A, low to save with array B, Y high to save with array C, low to save with array D, then: X =

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