Yundun cocos mobile game mmo source code parsing, cocosmmo
Engine: cocos2.x
Code: c ++ hybrid lua
Game type: mmo
Project Structure:
Game: where the game starts
Gamelogic: Related to sdk access, logon payment statistics, etc.
LibFramework: Main c ++ libraries related to this game
Uicontrol:
Zpack: an open-source packaging file Tool
Bytes ------------------------------------------------------------
In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts.
In this paper, the game server architecture, jus
shortened.
In order to keep the game running for a long time, we should focus on developing the ultimate content of the game in the early development. For example, in the early years of development, "ancient times" began to develop building, naval warfare, urban warfare and other ultimate content. The ultimate content is the most important core of the game, and it is the important factor that determines the length of game life.
--The above excerpt from: Song in Beijing: The secret to find
In the 2.5D MMO game, characters are rendered in 3D, 2D maps are displayed by 2D, so there are three coordinate systems on the client side:a) 3D coordinate system: all roles and light effects that require 3D rendering are positioned in the coordinate system.b) 2D coordinate system: used to locate and draw fixed 2D map elements, such as turf, road, etc.c) grid coordinate system in 3D coordinates: used to achieve mask, auto pathfinding and some coordina
Yesterday to see the next unity of Chengdu Openday, still have a lot of harvest, I have never been interested in such activities, but it seems to be more in the future to participate in a similar activity long insight.The company intends to develop the 3d MMO hand tour, yesterday fun 123 happened to share their approximate process of making 3d MMO optimization, of course, only the model and shader optimizat
Look at the notes, it's clear.Using system;using system.collections.generic;using system.diagnostics;using system.linq;using System.Text;using System.threading.tasks;namespace zonetest{public class zone{public int mid;public float width;public float Height; Public list MMO Visible Lattice algorithm
Timer management is often an optimization hotspot in systems such as MMO servers that need to process a large number of transactions.The simplest round-robin timer implementation is as follows (psudo code ):Class player The only benefit of this design is the simplicity of programming.Disadvantages:When a large number of timers need to be detected increase, the overall performance will seriously decline. Even if you manually add a method that filters o
Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo
This project is used as a client demo of the kbengine server engine to write and update the kbengine plug-in Library (https://github.com/kbengine/kbengine_unity3d_plugins): * use the git command line and go to the kbengine_unity3d_warring directory for execution: git submodule update -- init * or use TortoiseGit (Select menu): Tortoi
Two of the most important positions in Massively Multiplayer Online mmo rpg games
According to my recent participation and completion of the launch project, the two positions are,
1. Numerical Planning
2. Network Protocol designer
Why?
A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time
Directly causing no one in the game
A good number of games,
click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressfram
folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressframe.png -index.html -unity3d.unity3d (Files generated at Unity3d compile time) -unity3d.html (Files generated at Unity3d compile time) 1. Start Kbengine Server http://www.kbengine.org/docs/installation.html2. browser access to localhost if not clear please download compile packaged demo, and follow the folder structure to place and see the archive tutoria
Version11
Main content: Viewport, map scrolling, debugging information output
Owning part: Client
Code address Https://github.com/changjixiong/MMO-RPGGame, how to get the code, refer to how to check out the different versions of code from GitHub with SVN
e-mail address: changjixiong@gmail.com This series directory
This update, the main increase in the viewport, so that the characters walking, the map will scroll
The so-called viewport, is th
more than 3 million is a little more time-consuming.While the test is open to read data at the same time in a test phase, which reads the data simultaneously and writes the data, it is not found that this results in a sharp decrease in performance and a slight slowdown.Iv. Related SolutionsLater, asynchronously, I used a thread pool to synchronously perform all the insertions and reads, and found that it was significantly more efficient and did not degrade because of the performance of MongoDB
Spring: conquer databases (1), and spring conquer Databases
Strictly speaking, here we conquer relational databases. I will take MongoDB as an example to provide non-relational database solutions.
Get connection, operation, close, and zookeeper exceptions... yes, you have enough. When you use JDBC only, 80% of the code you write when accessing the database is rep
The largest element in the collection of divide and conquer actions, and the collection of divide and conquer actions
Question: Enter n and then enter n integers. Use the divide and conquer method to calculate the largest element in the n number;
Train of Thought: divide the number of columns into two halves, recursively go down, stop when there is only one num
The design process is divided into three stagesDivide: The whole problem is divided into multiple sub-problems T (n) =d (n)Conquer: Solving each sub-problem (recursive invocation of a positive design algorithm) T (n) =at (n/b)Combine: The solution of merging sub-problems, forming the solution of the original problem T (n) =c (n)Note: Divide the problem of size n into a sub-problem, and the size of each problem is n/b. (b may not be equal to a!) )Time
Css conquer Selectors 1, Css conquer SelectorsSelectors)
--------------- Refer to css learning in MDN.
First, there are many css selectors, but in general there are two types:
Tag selector ~ Single tag
The name of a single tag. You can use this tag for style operations. For example, you can operate the values in the
You can use its tag in a css file to style the attributes in the tag, for example, chang
Divide governance:
The idea of the divide and conquer algorithm is to solve some specific types of problems if the problem scale is small. If the problem scale is large, then, the problem is first decomposed into sub-problems with the same size but with the same size until the scale is small enough, solve these problems recursively. If the original problem can be divided into k sub-problems, 1 Sub-governance:
1. The complexity of the problem decreases
Divide and conquer law and merge sort, divide and conquer law merge sort
This article references introduction to algorithms.Rule separation policy
To solve a given problem, an algorithm needs to recursively call itself once or multiple times to solve the relevant subproblems. This algorithm usually uses a divide policy. The sub-governance mode has three steps on each layer recursion:
> Decomposition: breaki
Big integer multiplication (divide and conquer) and integer multiplication divide and conquer
Question: enter two big integers, use an array to save each digit, and use the divide and conquer method for calculation;
Train of Thought: input x y, X high to save with array A, low to save with array B, Y high to save with array C, low to save with array D, then: X =
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